CONCEPT ART

Below are a few examples of concept art to give a general feel of style. We will be working on two characters, shown in the first 2 images. Leo, the first character, will be created from scratch (using a base mesh). Marlene only needs some model clean up, and will then need rigging in Unreal.

While this project is being produced in a game engine, we are striving to achieve the highest possible image quality. We are not looking for optimized game assets, or real time performance. We are looking to see how far we can push the engine and how close we can come to feature quality imagery.

CHARACTER DELIVERY SPECS

BASE MESH

CLOTHING

HAIR/FUR

TEXTURES

RIG